Tooltip
Your player level and item level have been adjusted for testing purposes.
How it works
Reuse is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 5 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 427.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 477.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 338. Its base value is 100.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Reuse is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 5 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 5 sec |
| Effect #2 | Apply Aura (6) Aura type id 427 |
| Effect #3 | Apply Aura (6) Aura type id 477 |
| Effect #4 | Apply Aura (6) Aura type id 338 Value: 100 |
| Effect #5 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.