Tooltip
6.1% of your Fire damage shields you, up to a maximum.
Shield and maximum values are doubled while Fiery Brand is active.
How it works
Its aura procs every time its trigger condition is met.
Revel in Pain is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 60.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Revel in Pain is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 60 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Revel in Pain appears in: 1 talent.
Talents
- Revel in Pain for Demon Hunter (Havoc, Vengeance, Devourer)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 50 to 60 (patch 12.1.0)
Comments
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