Tooltip
Slams the ground, inflicting 30 Physical damage to all enemies and increasing Physical damage taken by 25% for 8 sec. This ability is used when no targets are in melee range.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Reverberating Slam is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 25. Its area radius is 100 yards.
What it does
Reverberating Slam is a Physical spell with a 2 sec cast, an unlimited range, a 3 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 30) in a 100 yard radius and applies an aura in a 100 yard radius. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | School Damage (2) Value: 30 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 25 Misc value: 1 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.