How it works
Reverberation is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 60 yards.
What it does
Reverberation is a Fire and Nature spell with a 1.5 sec cast, a range of 100 yards and effects that last 2 sec. When cast it deals Fire and Nature damage (base value 20) in a 60 yard radius and applies an aura in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Duration | 2 sec |
| Effect #1 | School Damage (2) Value: 20 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.