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Rewind

Spell

Rewind

Arcane

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Instant castLong Range

Rewind 25% of damage taken in the last 5 seconds by all allies.

Rewind

Tooltip

Rewind 25% of damage taken in the last 5 seconds by all allies. Always heals for at least (160% of Spell Power).

Healing increased by 100% when not in a raid.

How it works

It works on charges (charge category 2035); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

Rewind is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 8. It scales with 0.4 times spell power. Its area radius is 40 yards. It ticks every 1 sec, 4 times over the full 4 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.
  3. Effect 3 is Dummy (effect type 3). Its base value is 50.
  4. Effect 4 is Dummy (effect type 3). Its base value is 100.

What it does

Rewind is an Arcane spell with an instant cast, a range of 40 yards and effects that last 4 sec. When cast it applies an aura in a 40 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 2035 (charge count not in the datamine)
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 8
Spell power coefficient: 0.4
Radius: 40 yards
Period: every 1 sec
Effect #2Dummy (3)
Value: 5
Effect #3Dummy (3)
Value: 50
Effect #4Dummy (3)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rewind appears in: 1 taught spell.

Taught spells

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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