Spell
Ride the Wind
Physical
Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement...
Tooltip
Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
What it does
Ride the Wind is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ride the Wind appears in: 1 pvp talent.
PvP talents
- Windwalker MonkPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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