Tooltip
The Rift Simulacrum strikes out with a draining touch, inflicting 11 Physical damage to the player and reducing all of their stats for 20 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Rift Slash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 11.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 137. Its base value is -10.
What it does
Rift Slash is a Physical spell with a 1 sec cast, a range of 100 yards and effects that last 20 sec. When cast it deals Physical damage (base value 11) and applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 1 sec |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 11 |
| Effect #2 | Apply Aura (6) Aura type id 137 Value: -10 Misc value: 31 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.