How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Ring of Fire is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 89. It ticks every 1 sec, 4 times over the full 4 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 1.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 5. It applies the incapacitated mechanic.
What it does
Ring of Fire is a Fire spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura with the incapacitated mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 89 Period: every 1 sec |
| Effect #2 | Dummy (3) Value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 5 Mechanic: Incapacitated |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Aura description updated (patch 12.1.0)
- Spell data: Duration updated (patch 12.1.0)
Comments
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