How it works
Its dispel type is client id 1.
Roaring Flames is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 40 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. Its area radius is 40 yards. It ticks every 1 sec, 8 times over the full 8 sec (40 base in total).
What it does
Roaring Flames is a Fire spell with a 0.7 sec cast, a range of 40 yards and effects that last 8 sec. When cast it deals Fire damage (base value 30) in a 40 yard radius and applies an aura in a 40 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 0.7 sec |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 30 Radius: 40 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Radius: 40 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.