Spell
Rock Reviver
Harness the latent energy of nearby restless pebbles and stones, allowing them to assist you in combat for a short time.
Tooltip
Harness the latent energy of nearby restless pebbles and stones, allowing them to assist you in combat for a short time.
How it works
It works on charges (charge category 1915); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Rock Reviver is built from 2 client effects, applied in this order:
- Effect 1 is effect type 160, which the datamine does not name. It triggers Rock Reviver.
- Effect 2 is effect type 160, which the datamine does not name. It triggers Rock Reviver.
Spell Details
| Recovery time | 15 sec |
|---|---|
| Global cooldown | None |
| Charges | Charge category id 1915 (charge count not in the datamine) |
| Effect #1 | Effect 160 Trigger spell: Rock Reviver |
| Effect #2 | Effect 160 Trigger spell: Rock Reviver |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.