Tooltip
Also leaves behind at impact location for 2 min.]
How it works
Rock Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 6 yards.
- Effect 2 is effect type 138, which the datamine does not name. Its base value is 80. Its area radius is 6 yards.
What it does
Rock Spike is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 20) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 6 yards |
| Effect #2 | Effect 138 Value: 80 Misc value: 100, 2 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rock Spike appears in: 1 boss encounter.
Boss encounters
- General Umbriss in Grim Batol
Encounter creatures: General UmbrissDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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