Tooltip
The spore pod explodes, inflicting 10 Plague damage and an additional 4.00656 Plague damage every 2 sec for 6 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Decaying Spores is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is Trigger Spell (effect type 64). It triggers Decaying Spores.
What it does
Decaying Spores is a Nature and Shadow spell with an instant cast and no range (it targets the caster). When cast it deals Nature and Shadow damage (base value 10). It also casts Decaying Spores (record #273226). It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Trigger Spell (64) Trigger spell: Decaying Spores |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Decaying Spores appears in: 1 spell that casts it.
Spells that cast it
- Spore Pod DetonationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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