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Rowdy

Spell

Rowdy

Physical

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1.5 sec16 sec cooldownSelf Only

Upon reaching 100 rage speakeasy patrons become rowdy, increasing damage done by 100%.

Rowdy

Tooltip

Upon reaching 100 rage speakeasy patrons become rowdy, increasing damage done by 100%.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 9.

Rowdy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 100.

What it does

Rowdy is a spell with a 1.5 sec cast, no range (it targets the caster), a 16 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Cooldown16 sec
Global cooldownNone
DurationInfinite
Dispel typeDispel type id 9
Effect #1Apply Aura (6)
Aura type id 61
Value: 20
Misc value: 1000
Effect #2Apply Aura (6)
Aura type id 79
Value: 100
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rowdy appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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