Tooltip
At 75% and 45% health, Crawth unleashes a devasting gust of winds every 3 sec, inflicting 20 Nature damage to all players and knocking them back.
How it works
Ruinous Winds is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 100 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 100 yards.
What it does
Ruinous Winds is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 20) in a 100 yard radius and has a Knock Back effect in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 100 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 100, 2 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ruinous Winds appears in: 1 spell that casts it.
Spells that cast it
- Ruinous WindsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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