Tooltip
The caster creates several fissures of Fel energy. Any existing fissures immediately transform into Fel Crystals. Players can absorb the energies of the fissures by standing in them; but the last active fissure will transform into a Fel Crystal when the second to last fissure is absorbed.
When the fissures form, all enemies suffer 34.9784 Fire damage.
How it works
Rumbling Fissures is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 179582.
- Effect 2 is School Damage (effect type 2). Its base value is 34.9784. Its area radius is 100 yards.
What it does
Rumbling Fissures is a Fire spell with a 1 sec cast, a range of 100 yards and effects that last 40 sec. When cast it applies an aura and deals Fire damage (base value 34.9784) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Duration | 40 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 179582 |
| Effect #2 | School Damage (2) Value: 34.9784 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.