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Run Through

Spell

Run Through

Physical

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2 secVision Range (AOI)

Devos charges in a line through her target, inflicting 40 Physical damage to all players in her path.

Run Through

Tooltip

Devos charges in a line through her target, inflicting 40 Physical damage to all players in her path.

How it works

Run Through is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 254, which the datamine does not name. Its area radius is 50 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40. Its area radius is 50 yards.

What it does

Run Through is a Physical spell with a 2 sec cast and a range of 100 yards. When cast it deals Physical damage (base value 40) in a 50 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Effect #1Effect 254
Misc value: 421
Radius: 50 yards
Effect #2School Damage (2)
Value: 40
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Run Through appears in: 1 boss encounter.

Boss encounters

  • Devos, Paragon of Doubt in Spires of Ascension
    Journal section: Stage One: Head On
    Encounter creatures: DevosDungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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