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Rush to the Inevitable

Spell

Rush to the Inevitable

Physical

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Rogue

Instant castSelf Only

Gain 5 Energy every time you flip a Fatebound Coin.

Rush to the Inevitable

Tooltip

Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.

How it works

Rush to the Inevitable is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.

What it does

Rush to the Inevitable is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 5
Effect #2Apply Aura (6)
Aura type id 4
Value: 2
Effect #3Apply Aura (6)
Aura type id 4
Value: 15
Effect #4Apply Aura (6)
Aura type id 4
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rush to the Inevitable appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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