Tooltip
Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.
How it works
Rush to the Inevitable is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Rush to the Inevitable is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 5 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 2 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 15 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rush to the Inevitable appears in: 1 talent.
Talents
- Rush to the Inevitable for Rogue (Assassination, Outlaw, Subtlety)
Hero talent tree: FateboundTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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