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Sabotage

Spell

Sabotage

Physical

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3 sec4 sec cooldownTen yards

Physical spell.

Sabotage

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Open Lock (effect type 33).

What it does

Sabotage is a spell with a 3 sec cast, a range of 10 yards and a 4 sec cooldown. When cast it opens a lock.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast time3 sec
Cooldown4 sec
Global cooldownNone
Effect #1Open Lock (33)
Misc value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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