Spell
Safeguard
Physical
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec.
Tooltip
Intervene now has 2 charges and reduces the ally's damage taken by 20% for 5 sec.
Intervene's cooldown is increased by 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Safeguard is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 411. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 453. Its base value is 10000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 42. It triggers Safeguard.
What it does
Safeguard is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Safeguard (record #424655).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 411 Value: 1 Misc value: 2192 |
| Effect #2 | Apply Aura (6) Aura type id 453 Value: 10000 Misc value: 2192 |
| Effect #3 | Apply Aura (6) Aura type id 42 Trigger spell: Safeguard |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Safeguard appears in: 3 pvp talents.
PvP talents
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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