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Sanguine Sphere

Spell

Sanguine Sphere

Nature

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2 secTower 100

Ahri'ok summons an orb of blood to protect her most injured ally, absorbing 300 damage.

Sanguine Sphere

Tooltip

Ahri'ok summons an orb of blood to protect her most injured ally, absorbing 300 damage. The shield will trigger a groupwide heal if broken by damage.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 300. Its area radius is 100 yards.

What it does

Sanguine Sphere is a Nature spell with a 2 sec cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time2 sec
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 69
Value: 300
Misc value: 127
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sanguine Sphere appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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