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Savage Strikes

Spell

Savage Strikes

Physical

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2 sec7 sec cooldownSelf Only

Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.

Savage Strikes

Tooltip

Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.

How it works

Each cast of Savage Strikes costs 100 Mana. It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 8 times over the full 4 sec. It triggers Savage Strikes.

What it does

Savage Strikes is a spell with a 2 sec cast, no range (it targets the caster), a 7 sec cooldown and effects that last 4 sec. When cast it applies an aura every 0.5 sec. It also casts Savage Strikes (record #180170).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost100 Mana
RangeSelf Only
Cast time2 sec
Cooldown7 sec
Global cooldownNone
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Savage Strikes

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Savage Strikes appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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