Tooltip
Inflicts the unmitigated damage from as Physical and Nature damage every 1 sec for 12 sec. This effect stacks, adding to the effects of previous Savage Wounds.
How it works
Its aura procs every time its trigger condition is met.
Savage Wound is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 12 times over the full 12 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Savage Wound is a spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 226 Misc value: 444702, 444704 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Savage Wound appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Rasha'nan in Nerub-ar Palace
Journal section: Savage Assault
Encounter creatures: Rasha'nan, Infested SpawnRaid boss ability
Spells that cast it
- Savage WoundTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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