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Savage Wound

Spell

Savage Wound

Physical

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Instant castAnywhere - Unlimited

Inflicts the unmitigated damage from as Physical and Nature damage every 1 sec for 12 sec.

Savage Wound

Tooltip

Inflicts the unmitigated damage from as Physical and Nature damage every 1 sec for 12 sec. This effect stacks, adding to the effects of previous Savage Wounds.

How it works

Its aura procs every time its trigger condition is met.

Savage Wound is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 12 times over the full 12 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Savage Wound is a spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration12 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 226
Misc value: 444702, 444704
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Savage Wound appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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