How it works
Savagery is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 1.5 sec, 4 times over the full 6 sec (8 base in total).
What it does
Savagery is a Physical spell with a 2 sec cast, a range of 40 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 75) and applies an aura with the bleeding mechanic every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Duration | 6 sec |
| Effect #1 | Weapon % Damage (31) Value: 75 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Mechanic: Bleeding Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.