Tooltip
Fireball always critically strikes enemies below 30% health.
When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
How it works
Scald is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 250.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
What it does
Scald is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 25 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 250 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Scald appears in: 2 talents.
Talents
- Scald for Mage (Arcane, Fire, Frost)Talent
- Scald (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
Comments
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