Tooltip
High Sage Viryx scorches several players with focused sunlight, inflicting 10 Fire damage and an additional 5 Fire damage every 1 sec for 5 sec.
How it works
Scorching Ray is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Scorching Ray.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It ticks every 1 sec, 5 times over the full 5 sec (25 base in total).
What it does
Scorching Ray is a Fire spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it deals Fire damage (base value 10) and applies an aura every 1 sec. It also casts Scorching Ray (record #1253541).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Effect 203 Trigger spell: Scorching Ray |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 5 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Scorching Ray appears in: 1 boss encounter.
Boss encounters
- High Sage Viryx in Skyreach
Encounter creatures: Arakkoa Solar Zealot, Arakkoa Shield Construct, High Sage ViryxDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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