Tooltip
Scorching Roots fixate on random players, pursuing them relentlessly and speed over time.
When killed, they transform into Charred Brambles.
Scorched Roots remain untargetable until doused with.][]
How it works
Scorching Roots is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 370.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 243.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 4 is Heal to Max Health (effect type 67).
- Effect 5 is Dummy (effect type 3).
- Effect 6 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec.
What it does
Scorching Roots is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura, heals to full health and applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 370 Misc value: 251 |
| Effect #2 | Apply Aura (6) Aura type id 243 Misc value: 16 |
| Effect #3 | Apply Aura (6) Aura type id 56 Misc value: 208461, 1 |
| Effect #4 | Heal to Max Health (67) |
| Effect #5 | Dummy (3) |
| Effect #6 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.