Tooltip
Summons a series of freezing storms at players' locations, inflicting 30 Frost damage to all players of the impact point. A is left at the location, continuously inflicting 15 Frost damage every 1 sec to all nearby players and reducing their movement speed by 50%.
How it works
Sea Storm is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Sea Storm is a Frost spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura with the infected mechanic every 1 sec, applies an aura with the snared mechanic and applies an aura. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Mechanic | Infected |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 15 Mechanic: Infected Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 4 |
| Effect #4 | Apply Aura (6) Aura type id 260 Misc value: 1635, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.