How it works
Searing Arrow is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8.3963.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.9183 per tick. It ticks every 1 sec, 4 times over the full 4 sec (15.67 base in total).
What it does
Searing Arrow is a Fire spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it deals Fire damage (base value 8.3963) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 8.3963 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3.9183 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Searing Arrow appears in: 1 spell that casts it.
Spells that cast it
- Searing ArrowTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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