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Searing Light

Spell

Searing Light

Holy

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Instant castTower 100

Creates patches of light that flare out, inflicting 10 Holy damage and disorienting for 2 sec all enemies of impact.

Searing Light

Tooltip

Creates patches of light that flare out, inflicting 10 Holy damage and disorienting for 2 sec all enemies of impact.

Leaves radiant searing ground that inflicts 2.5 Holy damage every 1 sec. and burns away Light-Bound Rutaani.

How it works

Searing Light is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 4 yards.
  2. Effect 2 is Create Area Effect (effect type 179). Its area radius is 4 yards.

What it does

Searing Light is a Holy spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it deals Holy damage (base value 10) in a 4 yard radius and has a Create Area Effect effect in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
Range100 yards (Tower 100)
Cast timeInstant
Duration12 sec
Effect #1School Damage (2)
Value: 10
Radius: 4 yards
Effect #2Create Area Effect (179)
Misc value: 40459
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Searing Light appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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