Tooltip
Charges the target with divine energy, causing them to sear nearby allies for 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Searing Light is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 64193 per tick. Its area radius is 500 yards. It ticks every 1 sec, 9 times over the full 9 sec (577737 base in total). It triggers Searing Light.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 3500 per tick. Its area radius is 500 yards. It ticks every 1 sec, 9 times over the full 9 sec (31500 base in total).
What it does
Searing Light is a Holy and Arcane spell with an instant cast, no range (it targets the caster), a 4 sec cooldown and effects that last 9 sec. When cast it applies an aura in a 500 yard radius every 1 sec. It also casts Searing Light (record #65120).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 64193 Radius: 500 yards Period: every 1 sec Trigger spell: Searing Light |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 3500 Radius: 500 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.