Tooltip
Seduces the target, disorienting for 30 sec. Damage will break the effect. Only usable against Humanoids.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Seduction is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 3.
What it does
Seduction is a Shadow spell with a 1.7 sec cast, a range of 30 yards, a 30 sec cooldown and effects that last 30 sec. When cast it applies an aura. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.7 sec |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 30 sec |
| Mechanic | Asleep |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Value: 1 Misc value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 191 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.