Tooltip
Nightmare fog seeps out from Rothos. If a player comes into contact with the fog, that player is put to sleep for 6 sec and suffers 6.40361 Nature damage every 1 sec for the duration.
How it works
Its dispel type is client id 1.
Seeping Fog is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 225357. It applies the asleep mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 17.9402 per tick. It applies the asleep mechanic. It ticks every 1 sec, 6 times over the full 6 sec (107.64 base in total).
What it does
Seeping Fog is a Nature spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura with the asleep mechanic and applies an aura with the asleep mechanic every 1 sec. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Asleep |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Value: 225357 Mechanic: Asleep |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 17.9402 Mechanic: Asleep Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.