Tooltip
The caster pulls Earth Breakers from the ground, inflicting 90 Nature damage to players with of the eruptions and knocking them back.
How it works
Seismic Rupture is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 90. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 10 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 10 yards.
What it does
Seismic Rupture is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 90) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 90 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 150 Radius: 10 yards |
| Effect #3 | Dummy (3) Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Seismic Rupture appears in: 1 boss encounter.
Boss encounters
- Kurog Grimtotem in Vault of the Incarnates
Journal section: Stage One: Elemental Dominance > Altar of Earth; Stage Two: Elemental Creations > Tectonic Crusher
Encounter creatures: Kurog Grimtotem, Tectonic Crusher, Frozen Destroyer, Blazing FiendRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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