How it works
Senses Synchronized is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is effect type 90, which the datamine does not name.
What it does
Senses Synchronized is a spell with a 1.5 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Effect 90 Misc value: 184339 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Used by
Where is this spell used?
Senses Synchronized appears in: 3 spells that cast it and 1 item (listed under Provided by).
Spells that cast it
- [DNT] Ping: Place Animate CoresTriggers this spell
- [DNT] Senses Sync MaintainTriggers this spell
- {DNT} Cancel Senses Sync AuraTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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