Spell
Serrated Arrows
Physical
Fires a Serrated Arrow at the target, inflicting Physical damage on impact and causing the victim to bleed over15 sec.
Tooltip
Fires a Serrated Arrow at the target, inflicting Physical damage on impact and causing the victim to bleed over15 sec.
How it works
Its aura procs every time its trigger condition is met.
Serrated Arrows is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 5 times over the full 15 sec (10 base in total).
What it does
Serrated Arrows is a Physical spell with an instant cast, a range of 45 yards and effects that last 15 sec. When cast it deals Physical damage (base value 5) and applies an aura with the bleeding mechanic every 3 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 5 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.