Tooltip
The caster sinks his jaws into target, inflicting Physical damage and causing the target to bleed for additional Physical damage every 3 sec for 9 sec.
How it works
Its dispel type is client id 11.
Serrated Teeth is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 30 per tick. It ticks every 3 sec, 3 times over the full 9 sec (90 base in total).
What it does
Serrated Teeth is a Physical spell with a 1.5 sec cast, a range of 8 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | 1.5 sec |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 30 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.