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Shade Shift

Spell

Shade Shift

Shadow

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Instant castSelf Only

Krick releases a burst of dark energy and teleports to a ritual circle.

Shade Shift

Tooltip

Krick releases a burst of dark energy and teleports to a ritual circle. This burst inflicts 8 Shadow damage to all players and an additional 2 Shadow damage every 1 sec for 12 sec.

This ritual summons nearby.

How it works

Shade Shift is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 50000 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. Its area radius is 50000 yards. It ticks every 1 sec, 12 times over the full 12 sec (24 base in total).

What it does

Shade Shift is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 12 sec. When cast it deals Shadow damage (base value 8) in a 50000 yard radius and applies an aura in a 50000 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration12 sec
Effect #1School Damage (2)
Value: 8
Radius: 50000 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 2
Radius: 50000 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shade Shift appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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