Tooltip
Fade into the shadows, clawing all nearby enemies for instant Physical damage with additional Physical damage every 2 sec. for 8 sec.
How it works
Its dispel type is client id 11.
Shadow Claws is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 600. Its area radius is 40 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 125 per tick. Its area radius is 40 yards. It ticks every 2 sec, 4 times over the full 8 sec (500 base in total).
What it does
Shadow Claws is a Physical spell with an instant cast, a range of 40 yards and effects that last 8 sec. When cast it deals Physical damage (base value 600) in a 40 yard radius and applies an aura in a 40 yard radius every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 600 Radius: 40 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 125 Radius: 40 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.