How it works
Shadowrush is built from 8 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 373. Its base value is 650.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 263.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 305. Its base value is 650.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 66.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 66.
- Effect 8 is Trigger Spell (effect type 64). It triggers Fel Rush.
What it does
Shadowrush is a spell with an instant cast, no range (it targets the caster) and effects that last 0.2 sec. When cast it applies an aura. It also casts Fel Rush.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 0.2 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 373 Value: 650 |
| Effect #3 | Apply Aura (6) Aura type id 263 |
| Effect #4 | Apply Aura (6) Aura type id 305 Value: 650 |
| Effect #5 | Apply Aura (6) Aura type id 191 Value: 66 |
| Effect #6 | Apply Aura (6) Aura type id 77 Misc value: 27 |
| Effect #7 | Apply Aura (6) Aura type id 437 Value: 66 |
| Effect #8 | Trigger Spell (64) Misc value: 750 Trigger spell: Fel Rush |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.