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Shake the Heavens

Spell

Shake the Heavens

Physical

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Paladin

Instant castSelf Only

After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.

Shake the Heavens

Tooltip

After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 1.

What it does

Shake the Heavens is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shake the Heavens appears in: 2 talents.

Talents

  • Shake the Heavens for Paladin (Holy, Protection, Retribution)
    Hero talent tree: TemplarTalent
  • Shake the Heavens (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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