Spell
Shaman Stormbringer 11.2 Class Set 2pc
Physical
Ascendance has a 100% chance to grant a charge of Tempest and every 9 Awakening Storms now activates Ascendance for 6.1 sec.
Tooltip
Ascendance has a 100% chance to grant a charge of Tempest and every 9 Awakening Storms now activates Ascendance for 6.1 sec.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.1 sec.
Shaman Stormbringer 11.2 Class Set 2pc is built from 7 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 6000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. It triggers Tempest.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 9.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 8.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 6000.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
What it does
Shaman Stormbringer 11.2 Class Set 2pc is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Tempest.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 0.1 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 6000 |
| Effect #2 | Apply Aura (6) Aura type id 4 Trigger spell: Tempest |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 9 |
| Effect #4 | Apply Aura (6) Aura type id 4 Value: 8 |
| Effect #5 | Apply Aura (6) Aura type id 4 Value: 6000 |
| Effect #6 | Apply Aura (6) Aura type id 4 Value: 100 |
| Effect #7 | Apply Aura (6) Aura type id 4 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.