How it works
Shatter is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 56.
What it does
Shatter is a Physical spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Physical damage (base value 400) in a 10 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | School Damage (2) Value: 400 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 56 Misc value: 55370, 13 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.