Tooltip
Takazj shields herself, absorbing 2000 damage.
While the shield holds, Takazj unleashes an every 16 sec and spins cones of webs throughout the chamber. These webs decrease player movement by 20% and inflict 8 Shadow damage every 1 sec to players within the area.
The webs periodically explode, knocking players back while inflicting 70 Shadow damage and an additional Shadow damage every 3 sec for 12 sec.
How it works
Shatter Existence is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 4 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 70. Its area radius is 60 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. It applies the stunned mechanic. Its area radius is 60 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 3. Its area radius is 60 yards. It ticks every 3 sec, 4 times over the full 12 sec.
What it does
Shatter Existence is a Shadow spell with a 6 sec cast, a range of 70 yards and effects that last 12 sec. When cast it deals Shadow damage (base value 70) in a 60 yard radius, has a Knock Back effect with the stunned mechanic in a 60 yard radius and applies an aura in a 60 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 70 yards (Seventy yards) |
| Cast time | 6 sec |
| Duration | 12 sec |
| Effect #1 | Dummy (3) Radius: 4 yards |
| Effect #2 | School Damage (2) Value: 70 Radius: 60 yards |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 300 Mechanic: Stunned Radius: 60 yards |
| Effect #4 | Apply Aura (6) Aura type id 3 Radius: 60 yards Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.