Tooltip
Screams, inflicting Physical damage and pacifying all enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shattering Scream is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 450. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 60. Its area radius is 45 yards.
What it does
Shattering Scream is a Physical spell with a 3 sec cast, a range of 45 yards, a 5 sec cooldown and effects that last 4 sec. When cast it deals Physical damage (base value 450) in a 30 yard radius and applies an aura in a 45 yard radius. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 3 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Mechanic | Silenced |
| Effect #1 | School Damage (2) Value: 450 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 60 Misc value: 127 Radius: 45 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.