Tooltip
The caster bashes a nearby player within 15 yards, inflicting 15 Physical damage and interrupting spellcasting.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Shield Bash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15.
- Effect 2 is Interrupt Cast (effect type 68). Its base value is 15.
What it does
Shield Bash is a Physical spell with a 2 sec cast, a range of 10 yards, a 12 sec cooldown and effects that last 3 sec. When cast it deals Physical damage (base value 15) and interrupts spellcasting.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 15 |
| Effect #2 | Interrupt Cast (68) Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.