Tooltip
Vashnik contaminates random players with a prototype venom, inflicting 28 Plague damage every 2 sec.
Coming into contact with another Protovenom neutralizes them harmlessly, while colliding with an uncontaminated player causes a.
How it works
Shifting Protovenom is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 300 times over the full 10 min.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 395.
What it does
Shifting Protovenom is a Nature and Shadow spell with an instant cast, a range of 300 yards and effects that last 10 min. When cast it applies an aura every 2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 10 min |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 25 |
| Effect #3 | Apply Aura (6) Aura type id 395 Misc value: 43109 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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