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Shimmer

Spell

Shimmer

Arcane

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Mage

Instant castSelf Only

Teleports you forward, unless something is in the way.

Shimmer

Tooltip

Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.

How it works

It works on charges (charge category 1632); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.

Shimmer is built from 2 client effects, applied in this order:

  1. Effect 1 is Leap (effect type 29). Its area radius is 20 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 377.

What it does

Shimmer is an Arcane spell with an instant cast, no range (it targets the caster) and effects that last 0.7 sec. When cast it leaps the caster up to 20 yards and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Recovery time0.5 sec
Global cooldownNone
ChargesCharge category id 1632 (charge count not in the datamine)
Duration0.7 sec
Effect #1Leap (29)
Radius: 20 yards
Effect #2Apply Aura (6)
Aura type id 377

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shimmer appears in: 1 taught spell.

Taught spells

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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