How it works
Shimmering Feather is built from 3 client effects, applied in this order:
- Effect 1 is Instakill (effect type 1). Its area radius is 9 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 11195.1. Its area radius is 9 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 0.5598. Its area radius is 9 yards.
What it does
Shimmering Feather is a Physical spell with an instant cast and a range of 10 yards. When cast it kills the target outright in a 9 yard radius, deals Physical damage (base value 11195.1) in a 9 yard radius and deals Physical damage (base value 0.5598) in a 9 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Instakill (1) Radius: 9 yards |
| Effect #2 | School Damage (2) Value: 11195.1 Radius: 9 yards |
| Effect #3 | School Damage (2) Value: 0.5598 Radius: 9 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shimmering Feather appears in: 1 spell that casts it.
Spells that cast it
- Shimmering FeatherTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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