Tooltip
The water electrifies, inflicting 20 Nature damage and stunning any player inside for 4 sec.
Inflicts 20 Nature damage every 1 sec to players within the effect.
How it works
Shock Water is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
What it does
Shock Water is a Nature spell with an instant cast, an unlimited range and effects that last 4 sec. When cast it deals Nature damage (base value 20) and applies an aura with the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.