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Shocking Earth

Spell

Shocking Earth

Physical

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2 sec4 sec cooldownFifteen yards

Slams the ground, sending violent energy through the earth that inflicts 22.3902 Nature damage to targets in a frontal cone and applies Static Shock.

Shocking Earth

Tooltip

Slams the ground, sending violent energy through the earth that inflicts 22.3902 Nature damage to targets in a frontal cone and applies Static Shock.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Shocking Earth is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 22.3902. Its area radius is 15 yards.
  2. Effect 2 is effect type 140, which the datamine does not name. Its area radius is 15 yards. It triggers Static Shock.

What it does

Shocking Earth is a Physical spell with a 2 sec cast, a range of 15 yards and a 4 sec cooldown. When cast it deals Physical damage (base value 22.3902) in a 15 yard radius. It also casts Static Shock.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast time2 sec
Cooldown4 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 22.3902
Radius: 15 yards
Effect #2Effect 140
Radius: 15 yards
Trigger spell: Static Shock

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.