Tooltip
Slams the ground, sending violent energy through the earth that inflicts 22.3902 Nature damage to targets in a frontal cone and applies Static Shock.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shocking Earth is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 22.3902. Its area radius is 15 yards.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 15 yards. It triggers Static Shock.
What it does
Shocking Earth is a Physical spell with a 2 sec cast, a range of 15 yards and a 4 sec cooldown. When cast it deals Physical damage (base value 22.3902) in a 15 yard radius. It also casts Static Shock.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 22.3902 Radius: 15 yards |
| Effect #2 | Effect 140 Radius: 15 yards Trigger spell: Static Shock |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.